I was tasked with a large chunk of worldbuilding for the Restless Canopy wilderness area in the Nahantu Region. This involved going from basic blockout to full polish, with terrain painting and terrain decals, modifying wetness levels, placing and arranging trees bushes and vines, creating foliage and vine prefabs to create a feeling of overgrowth, and focusing on interesting compositions and shape silhouettes. This was probably my favorite area that I worked on in the expansion.
Huge credit goes to zone supervisor Ryan Rude, additional credits to the foliage team, Mark Hernandez and Sam Gao, as well as Exterior Art Leads Matt McDaid and Jeffrey Lee.