For Diablo II: Resurrected, each act had its own unique loading screen. I was responsible for the Act III loading screen, which involved arranging various assets to create a composition that best framed the shot and helped the player feel more immersed in the environment. In some cases I had to create higher resolution versions of the assets and their textures. I also created a high resolution terrain texture with displacement for use in the background, as our existing in-game terrain textures did not use displacement.
Additional credits:
Lighting and clouds by Wyatt Glenn
Foliage created by Mark Hernandez
Environment Art Lead - Jeffrey Lee