It was my task to set dress the spider-infested areas of the Act 3 jungle (despite my strong aversion to arachnids...). The visual goal for these areas was to make them appear even more infested and creepier than the original Diablo 2 version. To speed up the workflow, I created multiple prefabs of assets and structures already set-dressed and covered in webs, making it easier to populate a large number of scenes. Besides level layout and set-dressing, I also worked closely with the outsource team to look dev the spider webs, cocoons and eggs, as well as working with our tools team to trouble-shoot issues with the web shader. I was also responsible for the terrain textures, either creating new textures or heavily modifying previously existing textures, and then layering them together in our terrain texture stack.
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Additional Credits:
- Foliage creation: Mark Hernandez
- D2R Environment Lead: Jeffrey Lee
- Art Director: Chris Amaral
- Special thanks to Daniel Thiger who provided us with a number of base textures to work from, including a root texture and a spiderweb texture which I was able to modify to meet our needs.