Art test completed in spring 2017 as part of the hiring process for Vicarious Visions. At the time VV was partnered with Bungie working on Destiny 2, so I was provided a concept from the game to interpret. The final model was around 5k tris using two sets of 1024 maps (albedo, normal, rough, metal, emissive). High and low poly models both done in Maya and textures/secondary details done in Substance Painter.