Diablo IV - Dry Steppes Shrine Assets

Variety of shrines I kitbashed for Diablo IV. These were specific to Dry Steppes, meant to be remnants of what was considered the "old culture." The burial shrines were modeled after the concept of sky burials, a practice found in Mongolia and Tibet. The models themselves were kitbashed from various existing prop, cloth, and architectural assets, decals, and rock/dirt assets for grounding. I also added material variants for the statues to allow them to be either bare wood, painted wood, bare stone, or painted stone, as well as material variants for several cloth pieces to allow for wind movement (vertex animation).

burial shrine

burial shrine

burial shrines

burial shrines

burial shrines

burial shrines

burial shrine variations

burial shrine variations

burial shrine variations

burial shrine variations

statue variations

statue variations

four sided statues allow for variation based on rotation

four sided statues allow for variation based on rotation