Some additional environments we created for an earlier version of the unreleased "FInal Form" project. Unlike the battleground environments, which re-used a number of elements from the original outsourced scenes, these scenes were built completely from scratch. I set up the cameras and did the scene layout and environment art/worldbuilding, as well as some lighting, and myself and Alexander Martin created the various assets needed. Additional lighting was done by Marc Toscano and Tony Alexander, and VFX was done by Mateo Gil Rios.
Additional credit to George Varodi, the art director and concept artist, and to Paul LaSalle for the Final Form logo design.
The Final Form title scene - hands down one of my favorite shots. Responsible for camera, blocking, layout/composition, asset placement, modeling/texturing/materials for the central obelisk structure, foreground terrain/lava materials, and planet textures
Scene at the base of the obelisk for a special in game event. Responsible for camera, adjusting composition from the title scene to better fit perspective, obelisk model/textures/materials, supervising additional asset creation, and lighting/atmosphere.