Diablo IV - Altar of Ruin

I was tasked with the challenge of worldbuilding for the Altar of Ruin camp in Kehjistan. The camp was comprised of multiple elevations and had to feel as if the cultists were excavating ruins from within a system of caves - to where the boss arena was essentially at the base of a volcano (located nearby in Dry Steppes) and slowly being swallowed by lava. My responsibilities included replacing all grey mesh blockout geometry with game ready assets; arranging and kitbashing assets to meet the artistic vision for the space; adjusting terrain to create elevation changes that aligned with the way the level designers intended the player to navigate the space; ensuring all traversals and asset fades functioned correctly; look dev and ideation for how the player would descend into the boss arena; painting and blending terrain textures; placing lava and painting lava flow maps as well as placing necessary vfx; placing rocks and vegetation; creating sandy looks for assets that needed them; and placement of various props and decals that helped support the intended narrative.
Credits to level designers Alex Koufakis and Carlin Walsh who created the initial layout, and who I worked with to create the final layout of the space; to my environment lead Jeffrey Lee for all his constructive feedback and keeping me on task; and to Kris Yu for coming in and helping out with bug fixing and final tweaks.

Worldbuilding for the various elevations and areas of the camp

Worldbuilding for the various elevations and areas of the camp

Worldbuilding entrance to boss arena

Worldbuilding entrance to boss arena

Worldbuilding entrance to boss arena

Worldbuilding entrance to boss arena

Boss arena worldbuilding

Boss arena worldbuilding

Boss arena worldbuilding

Boss arena worldbuilding

Sepulcher of the Forsworn dungeon entrance (revealed after quest completion)

Sepulcher of the Forsworn dungeon entrance (revealed after quest completion)