Worldbuilding for Omath's Stronghold in Kehjistan. Responsible for replacing all grey mesh blockout with approved assets; construction and polish of fortress to final shippable version; working with the architecture artist to ensure we had all the assets necessary to properly build the fortress; arranging and kitbashing assets to meet the artistic vision for the space; creating and testing traversals; ensuring all geometry fades worked properly; working with level design, interactives and quest design to finesse the details of the space; ideation and creation of crater in middle of stronghold; terrain painting and polish; initial prop placement pass; placing rocks, vegetation, and water/water fx; worldbuilding area around stronghold to integrate properly into environment.
Additional credits to architecture artist Nick Murano, level designers Alex Koufakis and Carlin Walsh, environment leads Kevin Lee and Jeffrey Lee, lighting artist Michael Marra, and interactives artist Rio Stewart