Diablo IV - Scosglen Environment Polish

Responsible for prop placement/polish and terrain polish in two different Scosglen event hubs. Both areas had already had an initial prop and terrain pass, but it was my job to go back and fill in additional visual details to help support intended mood and narrative - including both interactive and non-interactive assets. I also did an additional pass on the terrain treatment, bringing in new materials and adjusting the blending to make sure these specific spaces integrated well with the rest of the region.

Credit to fellow environment artist Joshua Walker for the initial prop and terrain pass on Di Falnarr

Wailing Coast - prop placement pass and terrain polish

Wailing Coast - prop placement pass and terrain polish

Di Falnarr - prop placement pass and terrain polish

Di Falnarr - prop placement pass and terrain polish

Di Falnarr - prop placement pass and terrain polish

Di Falnarr - prop placement pass and terrain polish