Destiny 2: Forsaken - Season of Opulence was the first game I got to branch out from asset work and get my feet wet building environments. I created a representaion space for the Menagerie, which was used as a foundation for the final iteration of the space that was ultimately shipped. I also constructed several spaces in the crypts located in the underbelly of Leviathan, placing and adjusting structural components as necessary to create a visually interesting space that maintained clear sight-lines and was conducive to gameplay. Unfortunately, our contract with Bungie ended partway through production, so all of the spaces were handed off before completion. The screenshots shown here were early iterations of the space and bear little resemblance to what actually ended up in the game.