Destiny 2: Warmind was the first game I ever worked on or shipped, and I was lucky to be able to contribute a handful of assets to the game. Bungie used a texture trim sheet system, so models were created in a way that they could then be surfaced with the trim sheets to add additional details. As I level up my skillset, I started building custom animated shaders, from moving text or images on computer terminals to blinking lights on a server tower. I was also tasked with re-writing the shader for the large glaciers on Mars, creating a hive relic, and updating some older models from the original Destiny.
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Additional Credits:
VV Art leads - John Dobbie and Matt Helsom
VV Spec Ops lead - Bill Colby
Special thanks to Eric Wiley for onboarding me to the Bungie pipeline and answering all of my newbie questions