Terrain materials I created in Designer for use throughout Act 3 of Diablo 2: Resurrected (blood material was also used as a liquid shader).
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Daniel Thiger supplied the team with base graphs for the roots, leaves and spider web materials, and Joshua Evans created the base graph for the moss materials. I then modified and expanded on the base graphs to meet our specific needs (color hue/value/saturation, detail scale and frequency, roughness/wetness, height/normal strength, alphas for layered blending, etc).