Oversaw the worldbuilding for the Act 3 spider caves. Mary Dvorsky was responsible for most of the worldbuilding and set-dressing, while I advised on mood, composition, and narrative context. I created a number of pre-webbed wall prefabs to streamline the process and ensure consistency. Collaborated with art director Chris Amaral to conceptualize the look for the cave walls and provided appropriate references and feedback to the outsource team creating the assets. I also worked closely with the outsource team to look dev the spider webs, cocoons and eggs, as well as working with our tools team to trouble-shoot issues with the web shader. Finally, I was responsible for the terrain textures, either creating new textures or heavily modifying previously existing textures, and then layering them together in our terrain texture stack.
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Additional Credits:
- Cave Worldbuilding: Mary Dvorsky
- D2R Environment Lead: Jeffrey Lee
- Art Director: Chris Amaral
- Special thanks to Daniel Thiger who provided us with a number of base textures to work from, including a root texture and a spiderweb texture which I was able to modify to meet our needs