Variety of shrines I kitbashed for Diablo IV. These were specific to Dry Steppes, meant to be remnants of what was considered the "old culture." The burial shrines were modeled after the concept of sky burials, a practice found in Mongolia and Tibet. The models themselves were kitbashed from various existing prop, cloth, and architectural assets, decals, and rock/dirt assets for grounding. I also added material variants for the statues to allow them to be either bare wood, painted wood, bare stone, or painted stone, as well as material variants for several cloth pieces to allow for wind movement (vertex animation).